December 17th, 2009
Reading Bill Buxton’s “Sketching User Experiences: Getting the Design Right and the Right Design” feels like leafing through a designer’s sketchbook, a sketchbook of a lifetime of contributing to designing high tech products. Ideas come at you from all angles and then drill down into incredible detail before spinning off in another direction. Bill Buxton […]
October 12th, 2006
Let me quickly explain the terms here. Fidelity refers to the level of detail, accuracy or coverage of a prototype. It can relate to functionality but most people use the term in relation to visual appearance and that’s what I’ll be referring to here. So the lowest of the low-fidelity prototypes are very quick hand […]