Posts Tagged ‘user experience’

How Important is Label Placement and Alignment in Forms?

Thursday, January 21st, 2010

Form Field Eye TrackingTo some, it may seem like a trivial or even mundane point to even give any thought to this at all. But choosing suitable placement for your form labels can be very important indeed.

The experts at UXmatters have done extensive research in this area and have a lot to say on the subject.

In an article, published earlier this week, they provide detailed answers to a question about Label Alignment in Long Forms.

And that article is essentially a follow up to their Label Placement in Forms article published over 3 years ago but still as relevant today as it was then.

Using eye tracking tests with users, they tested the time spent filling forms and, specifically, the eye saccades between labels and entry fields. This basically showed how much effort was required by the eyes to scan the form and by the brain to make sense of what it was seeing.

Here’s my interpretation of the results:
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Sketching User Experiences – Book Review

Thursday, December 17th, 2009

Sketching User ExperiencesReading Bill Buxton’s “Sketching User Experiences: Getting the Design Right and the Right Design” feels like leafing through a designer’s sketchbook, a sketchbook of a lifetime of contributing to designing high tech products. Ideas come at you from all angles and then drill down into incredible detail before spinning off in another direction.

Bill Buxton has worked at both EuroPARC and Xerox PARC, Silicon Graphics, Alias Wavefront and most recently Microsoft Research. He has been lecturing and writing on the human computer interaction for 30 years.

Buxton is passionate about technology products and equally passionate about the role of design in creating successful products which are a pleasure to use. He describes a role for design from the very earliest stages “sketching” new products and what interacting with them might be like. He describes how these sketches can be on paper, on glass, cut out of cardboard, in short videos, photomontages, post-its, games, pantomime, almost anything. He gives detailed examples of how these have been used to develop the user experience in numerous projects, many of which have developed into products.

A core message of the book is that the design process requires experimentation, with the expectation that experiments will fail and that the design team will learn a great deal from that failure. These experiments are often in the form of role playing, where members of the design team try to take on particular roles, trying to achieve particular aims within the limits of the current design experiment.

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