Posts Tagged ‘software prototyping’

Ribbon Bar App Prototype Library, Template and Sample Released

Friday, February 11th, 2011

Now you can get a massive head start when designing applications based on the ribbon bar user interface paradigm that originated with Microsoft Office 2007.

Using the Ribbon Bar elements already in GUI Design Studio, our new design library, application template and prototype sample make it easier for you to get started quickly.

1. Ribbon Library

The Ribbon Library contains:

  • 15 common ribbon groups: Clipboard, Document Views, Editing, Font, Illustrations, Links, Pages, Page Setup, Paragraph, Sort, Styles, Symbols, Tables, Window and Zoom
  • 3 pre-configured ribbons that use the groups: Home, Insert and View
  • An application window, menu and quick access drop-down
  • Various grids for colour selectors and generic item selections
  • Other popups including a page size and symbol selector
     

Once you’ve added these to your design projects you can edit and expand them as necessary for your own application.

Ribbon Library Widgets
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GUI Design Studio 4.0 Released With New Interaction and Templates

Tuesday, March 9th, 2010

New Version 4.0GUI Design Studio version 4.0 is now available and includes some fantastic new features in two editions, both with a 30-day trial.

The new features are grouped around interactivity and element and design sharing. They enable you to build more realistic and interactive prototypes and to share or reuse individual elements or whole design templates with ease.

New editions

GUI Design Studio is now available in two different editions.

GUI Design Studio Express provides the prototyping functionality that was in v3, but focussed on individuals without the need to share projects and generate specification documentation.

GUI Design Studio Professional builds on v3, adding new interactivity and design sharing features, and is better suited to those working on larger projects, in teams, or on multiple designs.

All projects created in one edition will run in the other, or in the free viewer, except that the enhanced interactivity features in the Professional edition (see below) are not available in the Express edition. You can compare the two editions here.

Prototypes get more interactive (Pro edition only)

As your user interface design develops, everyone involved starts to focus on the details of interactivity. What process does the user need to go through to achieve certain tasks, how many button presses, how much navigation, is it clear and obvious, can they make simple mistakes?

All of these questions, and more, need to be considered in developing and refining a good UI and they cannot be addressed easily in a simple mock-up.

GUI Design Studio v4 introduces a range of new features (more…)

GUI Design Studio 3.6 Released With New Calendar Elements

Thursday, January 28th, 2010

New Version 3.6GUI Design Studio version 3.6 is now available for immediate download. This is most likely the last 3.x maintenance release before we launch version 4.0 next month. It contains some fixes and changes based on customer requests and is a free upgrade for all registered users.

For customers using any prior version of GUI Design Studio, simply install the new version and your existing licenses will continue to work.

Calendar Elements

Calendar ElementsWith so many requests from users, we’ve finally added Calendar elements to the mix. This was essentially the last missing native Windows control and a common feature in a vast number of desktop and Web applications.

So why has it taken so long to appear? Well, that’s a very good question. Right from the start, with the version 1.0 release 5 years ago, we realized that calendar controls were important. But rather than create complex elements for every conceivable situation, the idea then was to provide basic building blocks from which other elements could be assembled.

The very first design samples library contained various calendar controls with different display options. We thought that this would be enough for simple mock-up purposes. Well, clearly, we were wrong! Creating calendar controls from scratch using text boxes and other elements is both tedious and time consuming, especially if you don’t want a design that’s stuck in 2005!
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Software Prototyping – Part 3: Tools

Monday, January 11th, 2010

ToolsIn the first two articles we discussed why you should consider creating prototypes and whether that prototype should have a role just in the design phase as a “Throwaway Prototype” versus an “Evolutionary Prototype” that may evolve into the final product.

While functional prototypes always involve development tools (and associated skills), there are, essentially, four classes of tool for creating user interface prototypes:

1. Pen and Paper

It doesn’t get any more low tech than this, which is great because it means that absolutely anyone can take part in the design process. User interface designs can be hand drawn or pre-prepared stocks of user interface elements can be laid out on a page.

Paper sketches can be produced very quickly but making alterations to a design can be somewhat difficult leading to repeated effort if a design needs to be restarted from scratch. It’s often best to spend more time thinking before committing pen to paper.

In test and review situations, (more…)

Software Prototyping – Part 2: Throw Away or Evolve?

Tuesday, November 17th, 2009

In the first part of this article we discussed the difference between functional and user interface prototypes.  In this one we’ll discuss whether your prototype should have a role beyond the discovery and design phase.

Throwaway PrototypesPeople often talk about “Throwaway Prototypes” versus “Evolutionary Prototypes” and it’s very important to understand the difference and exactly what type you are creating before you begin.

Throwaway Prototypes

A Throwaway Prototype, as the name suggests, forms no part of the final application. Its purpose is to prove (or disprove) a design and get approval for actual implementation.

It can be produced using any quick and dirty technique and the quality can even be quite poor, so long as it satisfies the requirements of identifying what’s right about a design, what’s wrong and what’s missing.

Because of the speed at which Throwaway Prototypes can be put together and changed (usually on-the-fly), they encourage feedback and continual revision until the design is about right.

Because the effort required to produce them is relatively small, (more…)