Posts Tagged ‘iphone’

iPhone Contacts Application Prototype Example

Friday, August 13th, 2010

iPhone Contact Info Prototype Screen DesignNow that we’ve posted an updated iPhone Library of GUI design widgets (v1.1), it was time to add a new example to the Gallery that makes use of it.

The iPhone Contacts application prototype example is based on the built-in Contacts application on the Apple iPhone. It was built entirely from elements within the library, very quickly.

Here are some of the key areas this example demonstrates:

  • The typical structure for an iPhone application prototype project in GUI Design Studio.
  • Putting together a Quick Concept flow of the application.
  • The basic elements needed to create the screens.
  • How a typical screen design is put together.
  • How to create a scrolling section on a screen.
  • Flipping between portrait and landscape oriented designs.

The project files can be downloaded from the example gallery page.

I hope this example will help you get your iPhone application prototypes off to a flying start!

A Powerful User Profiling Example for Software Usability

Thursday, November 5th, 2009

For optimal usability in software design, there’s nothing more powerful than developing a laser targeted profile of the people who will be using it and discovering their particular needs and wants.

In the highly competitive smart phone market, a new breed of phones based on Google Android are doing just that, going head-to-head with the Apple iPhone.

Whether or not you’re interested in smart phone technology, this video, comparing the new HTC Hero with the iPhone 3GS (courtesy of PhoneDog.com), contains a great example of taking a specific user profile and creating a targeted user experience for them.

In many respects, the two phones are similar, but see how the folks developing the HTC Sense UI have focussed their efforts on provding a far superior interface for people who need to communicate through email and social media. This is a very specific (and growing) target market and a key distinction for HTC when the Hero lags behind the much more mature iPhone in many other areas.



Parts 2 and 3 of the review are less interesting from a user interface design and usability point of view as these are more concerned with performance and comparison of like-for-like application features.

However, it’s worth watching Part 2 from around the 7 minute mark for another great example of how the HTC keyboard interface and the spell checking facility has some really well thought out advantages over that of the iPhone.

From a hardware usability perspective, it’s interesting to note how the ‘chin’ of the HTC Hero causes the device to flip up when it’s placed on a flat surface and the buttons are pressed. This may have become an issue for early users because newer versions seem to have dispensed with the chin and adopted the more streamlined, flat form factor.